Speaking with GameSpot, McDevitt said the following: We do approach narrative in this game in a very unique way and I think it will be one of the stand-out aspects of the game – the structure of the ...
The classic three act story structure — a setting and character setup followed by a confrontation that ends in a resolution — is popular among writers in all media. But ditching this convention, ...
Based in the UK and adores venturing through FPS horrors and taking photos in pretty much anything with a functioning photo mode. Also likes car games. According to the narrative director behind ...
I think I was 7 or 8-years-old when I first read Harris & Me by Gary Paulson. Well, in truth, my mom likely read it to me but strangely enough, that’s not what I remember. It is the first time that I ...
William Burroughs is known as a deconstructed of language and form, yet his recent fiction shows a turn towards more cohesion. Burroughs's recent work achieves cohesion by emphasizing distinct scenes ...
If you hear the words “once upon a time,” you might guess that you’re hearing the beginning of a child’s fairy tale. And if you hear the words “and they all lived happily ever after,” you know you’ve ...
This is the structure of a lot of stories we hear on the radio. It's a series of quotes from people (the vertical lines) commenting on one topic (horizontal line). He said. She said. Critics disagree.
Dom O'Leary is a contirbutor on Game Rant. He has over 6 years of experience in writing, covering everything from games news and reviews to commercial writing and editing. He's been a lover of games ...