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This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES.
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
Tessellation is a hardware feature that allows a graphics processing unit (GPU) to dynamically subdivide primitives. This feature also allows you to control new vertex placements. One common use of ...
OpenGL celebrates its 20th birthday with two new versions D3D 11 parity for OpenGL, richer mobile graphics, and 4,000x faster than in '92.
Qualcomm's Snapdragon 600 and 800 processors are the first chips to receive official certification for OpenGL ES 3.0. But what does this mean for Android gamers?
OpenGL ES is the current gold standard for all kinds of 3D mobile apps, and a test video shows Vulkan giving it a royal stomping in power efficiency while the two run the same 3D test.
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