A Fully State Machine and Behavior Tree controlled advanced Zombie Non Playable Character(NPC) or AI for Unity Project with a Demo Scene.You can use this asset for your Game development.You can use ...
In this tutorial repository and accompanying video series, you'll learn how to make a configuration-driven gun system with ScriptableObjects that will be able to have: If you're following along with ...
Virtual environments will deeply alter the way we conduct scientific studies on human behavior. Possible applications range from spatial navigation over addressing moral dilemmas in a more natural ...